Apr 10, 2007, 08:59 PM // 20:59
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#21
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Hall Hero
Join Date: Aug 2005
Profession: E/
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*theory*
My theory (not fact, not backed up, just purely speculative), is that cracked armor is a new name for deep wound. If you look at the skill torturous lash, you'll see that it doesn't include deep wound, poision, disease, or burning. The last three I can understand, since it would lead to immidate max degen on the target. But why wouldn't/shouldn't that skill cause deep wound as well?
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Apr 10, 2007, 09:32 PM // 21:32
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#22
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Old School Nub
Join Date: Jun 2005
Location: ABQ, NM
Guild: Guildless
Profession: Mo/Me
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Quote:
Originally Posted by Dragonious
I believe that assumptions for new content is a form of imaginative entertainment. Don't post in my thread again if you don't want to talk about it.
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No need to be rude.
Random thoughts on "cracked armor" since I'm not allowed to reply without being on topic:
- It could be a monster affect that you can't remove (most likely).
- It could be a condition which is pointless IMHO as it will be easily removed (somewhat likely).
- It could permanently destory your armor and "Oh NOES!" there goes your FoW with Sup Vigor (wouldn't that be special)!
- It could force your char to morph into a naked W/Mo, cast mending on yourself, Leeroy Jenkins into a huge aggro, and then rage quit (wow how awesome would this be).
- It could be the answer to all the SR nerfs so necros finally get some love: While under the affects of cracked armor your char suffers -40 AL but gains 1 energy for every 5 damage recieved. If a char dies while under the effects of this condition all members of your party receive 50 energy but also suffer from disease, poison, and weakness for 25 seconds. If a necromancer dies while under the affects of this condition a level 55 bone dragon will be summoned from his corpse that moves 3000% faster and strikes all nearby foes for 500 vampiric damage every second for each level of soul reaping.
Wow imaginative entertainment is kinda fun actually! Now I can't wait to finally find out what "cracked armor" will actually end up being!
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Apr 10, 2007, 09:40 PM // 21:40
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#23
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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Quote:
Originally Posted by LeviGarrett
No need to be rude.
Random thoughts on "cracked armor" since I'm not allowed to reply without being on topic:
- It could be a monster affect that you can't remove (most likely).
- It could be a condition which is pointless IMHO as it will be easily removed (somewhat likely).
- It could permanently destory your armor and "Oh NOES!" there goes your FoW with Sup Vigor (wouldn't that be special)!
- It could force your char to morph into a naked W/Mo, cast mending on yourself, Leeroy Jenkins into a huge aggro, and then rage quit (wow how awesome would this be).
- It could be the answer to all the SR nerfs so necros finally get some love: While under the affects of cracked armor your char suffers -40 AL but gains 1 energy for every 5 damage recieved. If a char dies while under the effects of this condition all members of your party receive 50 energy but also suffer from disease, poison, and weakness for 25 seconds. If a necromancer dies while under the affects of this condition a level 55 bone dragon will be summoned from his corpse that moves 3000% faster and strikes all nearby foes for 500 vampiric damage every second for each level of soul reaping.
Wow imaginative entertainment is kinda fun actually! Now I can't wait to finally find out what "cracked armor" will actually end up being!
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LOL Awesome ideas! I approve.
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Apr 10, 2007, 09:56 PM // 21:56
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#24
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Hot Springs, AR
Guild: Dei Victorae [dV]
Profession: R/W
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Quote:
Originally Posted by LeviGarrett
No need to be rude.
Random thoughts on "cracked armor" since I'm not allowed to reply without being on topic:
- It could be a monster affect that you can't remove (most likely).
- It could be a condition which is pointless IMHO as it will be easily removed (somewhat likely).
- It could permanently destory your armor and "Oh NOES!" there goes your FoW with Sup Vigor (wouldn't that be special)!
- It could force your char to morph into a naked W/Mo, cast mending on yourself, Leeroy Jenkins into a huge aggro, and then rage quit (wow how awesome would this be).
- It could be the answer to all the SR nerfs so necros finally get some love: While under the affects of cracked armor your char suffers -40 AL but gains 1 energy for every 5 damage recieved. If a char dies while under the effects of this condition all members of your party receive 50 energy but also suffer from disease, poison, and weakness for 25 seconds. If a necromancer dies while under the affects of this condition a level 55 bone dragon will be summoned from his corpse that moves 3000% faster and strikes all nearby foes for 500 vampiric damage every second for each level of soul reaping.
Wow imaginative entertainment is kinda fun actually! Now I can't wait to finally find out what "cracked armor" will actually end up being!
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I actually took your comment to be alittle rude though I should have perhaps had a please in my post.
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Apr 10, 2007, 09:59 PM // 21:59
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#25
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Hopefully they bring in decay etc, then my decision to quit will be easier. LOL
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Apr 10, 2007, 10:24 PM // 22:24
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#26
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Krytan Explorer
Join Date: Jul 2006
Guild: It's Not Pediofilia If The Kids [dead]
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Bwhahahah Sam, <3. But really, this condition appears to be pretty cool. Maybe there's going to be a single elite skill which can bring a warrior's heavy AL down to that of a monk's tatts? Anywho, they're never going to allow the breaking of actual armor, that's absurd.
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Apr 10, 2007, 10:31 PM // 22:31
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#27
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Banned
Join Date: Mar 2007
Location: EU
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you realise that it would be the death of all warriors then?
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Apr 10, 2007, 10:31 PM // 22:31
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#28
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Creates the potential for a new Warrior shout...
"You Want a Piece of Me!" (requirements TBD)
All enemies attacking you suffer from Cracked Armor and Weakness for 5 - 17 seconds.
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Apr 10, 2007, 11:00 PM // 23:00
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#29
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Can't we just wait till the game is release?
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Apr 10, 2007, 11:09 PM // 23:09
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#30
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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Crack armor? Maybe rip armor. But what about scar/ascetic necros and monks? Paint remover?
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Apr 10, 2007, 11:25 PM // 23:25
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#31
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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Repairing Cracked armor for 1k! (2k at trader)
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Apr 10, 2007, 11:29 PM // 23:29
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#32
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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I suppose it will be a condition that either reduces your effitive armor by 20 AL or turns your armor into 60 AL (thus effectively ignoring the armor)
_Zexion
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Apr 11, 2007, 12:01 AM // 00:01
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#33
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I remember this idea being suggested in Sardelac Sanitarium, err, multiple times, but it was a while ago... This was before I got completely fed up with that area. :S
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Apr 11, 2007, 12:23 AM // 00:23
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#34
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Quote:
Originally Posted by Tide to Go
whats up with totuters madness, it lets you move 3,000% faster........wtf??
and another one sound off a horn to everyone that we are here, thats cool
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Can see everyone doing impressions of Road Runner with those two
"Free Run To Droks - Meep Meep!"
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Apr 11, 2007, 12:52 AM // 00:52
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#35
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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If it reduces armor by 30 I'd be super happy
Go A/N hopefully having a cracker armor skill
Weaken armor+ cracked armor
And have a monk cast Judges insight
Your basically 2hko Every monk ^.^
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Apr 11, 2007, 01:29 AM // 01:29
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#36
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Simple, Cracked Armor is a condition that causes all non-armor-ignoring damage sources to have added 20% armor penetration.
/speculation
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Apr 11, 2007, 01:39 AM // 01:39
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#37
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by savage vapor 33
I'm referring to the skill that lets (sum1) move 3,000% faster. Water hexes only slow down, on max, 90%. So really, they would be able to move 2,910% faster.
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That's some bad maths right there..
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Apr 11, 2007, 01:39 AM // 01:39
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#38
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
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Quote:
Originally Posted by Railin
What would cracked armor do to classes like ritualists? You can't really call their clothing armor.
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What would blind do to ritualists, for that matter? Sometimes you just have to suspend your disbelief a bit.
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Apr 11, 2007, 02:04 AM // 02:04
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#39
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Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
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Quote:
Originally Posted by savage vapor 33
I'm referring to the skill that lets (sum1) move 3,000% faster. Water hexes only slow down, on max, 90%. So really, they would be able to move 2,910% faster.
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Not true.
Let the normal running speed be 1.
1 x 3000% = 30
The running speed with a 3000% increase is 30 speed.
30 - 90% = 3
The running speed with a 3000% increase and a 90% snare is 3.
With the 3000% increase and a 90% reduction, you end up running at 3 times the normal speed.
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Apr 11, 2007, 02:07 AM // 02:07
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#40
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Raged Out
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Quote:
Originally Posted by Railin
What would cracked armor do to classes like ritualists? You can't really call their clothing armor.
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but then again tell me how scars armor gives a monk or necro 60 armor.
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